Mathematics for Computer Graphics
By:John A. Vince
Published on 2010-01-26 by Springer Science & Business Media
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
This Book was ranked at 10 by Google Books for keyword computer.
Book ID of Mathematics for Computer Graphics's Books is ShmRZtw9gBwC, Book which was written byJohn A. Vincehave ETAG "64+2SLEIBi0"
Book which was published by Springer Science & Business Media since 2010-01-26 have ISBNs, ISBN 13 Code is 9781849960236 and ISBN 10 Code is 1849960232
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Book which have "293 Pages" is Printed at BOOK under CategoryComputers
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